
Reducing errors by designing around human behavior
Research experience across devices, applications, and multi-screen systems, focused on safety and usability
I led and participated in human factors and user research for complex physical and digital products, including a variety of devices, patient facing applications, and multi-screen systems.
My work ensures products are safe, usable, and validated under real-world conditions.
Heuristic analysis
Jakob Nielsen's 10 general principles for interaction design.
They are broad rules of thumb and not specific usability guidelines.
Visibility of System Status

Match Between the System and the Real World

User Control and Freedom

Consistency and Standards

Error Prevention

Recognition Rather than Recall

Flexibility and Efficiency of Use

Aesthetic and Minimalist Design

Help Users Recognize, Diagnose, and Recover from Errors

Help and DocumentationFree















All | Syqe Inhaler | Vape Q | O2 Boost | EXO Inhaler | Keter Storage | Shimano Burner | Hair Brush
Concrete Lamp | Water Jug | Less Water | Crawling Toy | Eject Glasses | Oogime | Roller Coaster
