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Designing around
human behavior

Research experience across devices, applications, and multi-screen systems, focused on safety and usability

I led and participated in human factors and user research for complex physical and digital products, including a variety of devices, patient facing applications, and multi-screen systems.
My work ensures products are safe, usable, and validated under real-world conditions.

Heuristic analysis

Jakob Nielsen's 10 general principles for interaction design.

They are broad rules of thumb and not specific usability guidelines.

Visibility of System Status

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Match Between the System and the Real World

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User Control and Freedom

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Consistency and Standards

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Error Prevention

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Recognition Rather than Recall

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Flexibility and Efficiency of Use

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Aesthetic and Minimalist Design

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Help Users Recognize, Diagnose, and Recover from Errors

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Help and DocumentationFree

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Work at a glance

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